using UnityEngine;

public class MenuCtrl : MonoSingleton<MenuCtrl>
{
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    public bool inGame;
    void Start()
    {
        
    }
    public void EnterGame()
    {
        print("begin");
        LevelManager.I.GameBegin();
        BgmRandom.I.Next();
    }
    // Update is called once per frame
    void Update()
    {
        
    }
}
